Mortar
'Mortar launcher. Lobs bombs over walls. Very inaccurate but long-ranged.'
- Type
- Structure – Security
- Size
- 2 ˣ 2
- HP
- 180
- Market Value
- 1500
- Beauty
- -60
- Mass
- 30 kg
- Cover Effectiveness
- 40%
- Mode
- Single-shot
- Warm-Up
- 500 ticks (8.33 secs)
- Cooldown
- 1,680 ticks (28 secs)
- Range
- 500 tile(s)
- Minimum Range
- 30 tiles
- Velocity
- 41 (m/s)
- Burst Count
- 1 (per burst)
- Miss Radius
- 13 tile(s)
- Resources to make
- 150 + 75 + 6
- Deconstruct yield
- 112 + 56 + 4
- For additional guidance, see Defense structures#Mortars .
Not once have I come across a vein of Plasteel. Disassembling mechs and trading are the only ways I have obtained Plasteel up until now. I have tried deep mining to no avail. I constructed 10 drills, only to find 6 steel veins, 3 silver veins and 1 vein of jade. It is becoming really tedious trying to find Plasteel. Are Plasteel veins extremely. RimWorld > General Discussions > Subject Details How Do I install the Bionk leg or leg hook? If one of the colonists got his leg they sit in the hospital bed over and over again, I've saved to get Biwick's leg, create a bill to make my doctor install it, then wait. Page Tools.This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for RimWorld for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please.Development Mode Load RimWorld and press the 'Options' button, accessible from the main menu.
The Mortar is a manned stationary siege defense mechanism. It launches 1-round artillery mortar shells at any enemy that enters its 500-tile firing radius, or at a target set by the player. Once an enemy has entered within 30 tiles of the mortar, it will cease fire. The range indicator of mortars is not its actual range, but the size of its blind spot. It cannot fire if covered by a roof. It has a 4-second warmup time, a 28-second cooldown, and a 13-tile forced miss radius. Mortars explode in a 4.9-tile radius when destroyed, dealing 50 damage.
Loading different shells into it will produce different effects. These shells can be manually extracted from the mortar. Mortars can be set to accept different types of shell. Make sure the shells you need are in an 'allowed' zone for your mortar-operators; a set of shelves works well to store mortar shells.
How To Make Plasteel In Rimworld
Mortars require a pawn each to load and fire shells. Their skills have no effect on accuracy, however pawns incapable of violence will refuse to man them. Unlike drafted colonists, mortar personnel do not relieve their position once the battle is over and must be manually unassigned. There is no way to increase mortar accuracy.
- There can be areas of 'compacted plasteel', which is just plasteel ore that isn't called ore since it's supposed to be compacted remnants of a former civilization or something. It has quite a lot of health, so it takes a long time to mine. I don't think any other types of traders can carry it, just industrial traders.
- 3.8k votes, 67 comments. 256k members in the RimWorld community. Discussion, screenshots, and links, get all your RimWorld content here!
Enemy sieges typically spawn with 2 mortars, that will be constructed by the enemy, and then fired at your base. Shells fired from mortars will break through constructed roofing but not through mountains (or any tile underneath one). Following a siege, it is possible to loot mortars from siege attacks, so long as the enemy builders complete construction, by reinstalling them in your base. Pawns assigned to construction will haul them to their new location.
How To Make Plasteel Rimworld
Image Gallery
Plan grid: Mortar sits between 4 tiles
Manning a mortar
Setting a forced target
Version history
Mortars require a pawn each to load and fire shells. Their skills have no effect on accuracy, however pawns incapable of violence will refuse to man them. Unlike drafted colonists, mortar personnel do not relieve their position once the battle is over and must be manually unassigned. There is no way to increase mortar accuracy.
- There can be areas of 'compacted plasteel', which is just plasteel ore that isn't called ore since it's supposed to be compacted remnants of a former civilization or something. It has quite a lot of health, so it takes a long time to mine. I don't think any other types of traders can carry it, just industrial traders.
- 3.8k votes, 67 comments. 256k members in the RimWorld community. Discussion, screenshots, and links, get all your RimWorld content here!
Enemy sieges typically spawn with 2 mortars, that will be constructed by the enemy, and then fired at your base. Shells fired from mortars will break through constructed roofing but not through mountains (or any tile underneath one). Following a siege, it is possible to loot mortars from siege attacks, so long as the enemy builders complete construction, by reinstalling them in your base. Pawns assigned to construction will haul them to their new location.
How To Make Plasteel Rimworld
Image Gallery
Plan grid: Mortar sits between 4 tiles
Manning a mortar
Setting a forced target
Version history
- 0.5.492 - Added as the Incendiary Mortar and Explosive Mortar
- 0.6.532 - EMP mortar added.
- 0.9.722 - Now requires shells to fire.
- Beta 18 - the three types of mortars (Incendiary, EMP and explosive) were replaced with a single type, which fires different types of shells that achieve the same effect. In addition, two new shells are added, the firefoam shell and the antigrain warhead.
- 1.1.2618 - the cost was increased from 100 steel, 50 materials and 4 components.
- Security
- Barricade • Sandbags • Spike trap
- (research)
- Mini-turret • Autocannon turret • Uranium slug turret • Mortar • IED trap • IED incendiary trap • IED EMP trap • IED firefoam trap • IED smoke trap • IED antigrain warhead trap